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Saturday, January 25, 2025

White Noise - Distortion (re-write #4) Beat Sheet - Outline - Progress Update 01/25/2025

This is an updated draft of my new re-write, which I hope will land me on a completed novel this time.

See Darrell's Writing Plan for 2025 ~ Darrell Wolfe, Storyteller for my current writing plan and the background behind this new attempt.



Distortion (Outline Level Rough Draft)
A White Noise Story

Reminder -- Yes/And, Yes/But, No/And, and No/But: Narrative Tools for Dynamic Storytelling

Conflict and collaboration are the beating heart of compelling storytelling. Writers often use structured approaches to dialogue, action, and character dynamics to keep their narratives engaging. Four foundational tools in this toolbox are Yes/And, Yes/But, No/And, and No/But. Each approach creates unique rhythms in a story’s progression, balancing tension, resolution, and stakes. Let’s explore these methods, their narrative implications, and how they can be used holistically within a story.


1. Yes/And: Momentum and Expansion

Yes/And accepts an idea or action and builds on it, encouraging collaboration and the organic expansion of the story’s world or character arcs. This approach moves the narrative forward with a sense of discovery and cooperation.

Example:

Two explorers discover a strange artifact in a cave.

Explorer 1: “This artifact feels warm. It’s alive!” Explorer 2: “Yes, and the symbols on it match the ones we found in the ruins. We might be onto something big.”

  • Result: The conversation builds momentum. The characters deepen their shared understanding of the artifact, leading to further exploration and raising questions about its purpose and origin.

Use in Stories:

  • Ideal for world-building, where details can grow naturally.
  • Strengthens relationships between characters through mutual cooperation.
  • Creates a sense of progression and discovery without immediate conflict.

2. Yes/But: Complication and Partial Progress

Yes/But accepts an idea but introduces a limitation or complication. It allows partial success while keeping the stakes high, creating nuanced challenges for characters.

Example:

A hero seeks permission from the council to lead an army against invaders.

Council Leader: “Yes, you can lead the army, but you’ll have to rally the factions yourself—and they’re not easy to persuade.”

  • Result: The hero gains an opportunity but faces a new challenge: uniting fractured groups with conflicting interests. This adds layers of conflict while enabling forward motion.

Use in Stories:

  • Adds tension without halting the narrative.
  • Creates opportunities for character growth as they overcome obstacles.
  • Balances progress with challenges, maintaining reader engagement.

3. No/And: Escalation and Surprise

No/And denies a character’s goal or expectation while escalating the stakes. This approach often creates dramatic twists, forcing characters into crisis or unexpected decisions.

Example:

A detective confronts a suspect with evidence of their guilt.

Suspect: “No, I didn’t kill him, and if you keep digging, you’ll find out something you wish you hadn’t.”

  • Result: The suspect’s denial heightens the mystery and tension. The additional threat raises stakes, propelling the detective deeper into dangerous territory.

Use in Stories:

  • Introduces unforeseen complications or twists.
  • Increases stakes, pushing characters out of their comfort zones.
  • Perfect for moments of high tension, such as confrontations or turning points.

4. No/But: Deflection and Obstacle

No/But rejects an idea or action while offering an alternative path. It creates conflict by shutting down the initial proposal but provides a new direction for the narrative.

Example:

A protagonist begs their partner to flee a war-torn city.

Partner: “No, I won’t leave, but I’ll help you convince others to evacuate before it’s too late.”

  • Result: The partner’s refusal creates tension but also introduces an alternative that deepens the emotional stakes. The protagonist must navigate the partner’s priorities while achieving their goal.

Use in Stories:

  • Adds realism by reflecting compromise or partial resistance.
  • Develops complex relationships between characters.
  • Keeps the story dynamic by forcing adjustments to plans.

Using These Approaches Holistically

Effective storytelling often involves weaving these techniques together, alternating between momentum, complication, escalation, and deflection to create a dynamic and layered narrative. Here’s how they can work in harmony:

  1. Establish the World with Yes/And: Use this approach early in the story to build the setting, relationships, and stakes. Create a foundation where characters and their goals are clearly understood.
  2. Introduce Challenges with Yes/But: Once the groundwork is laid, complicate the story by introducing obstacles that force the characters to adapt and grow.
  3. Escalate Tension with No/And: As the narrative peaks, use this method to amplify stakes and force characters into crisis, driving the story toward its climax.
  4. Resolve with No/But: In the resolution, employ this approach to reflect the bittersweet nature of many endings. Characters may not achieve their exact goals, but they find alternative paths that lead to growth or closure.

Conclusion

Yes/And, Yes/But, No/And, and No/But are versatile tools that allow writers to balance progress and conflict. By understanding and combining these methods, storytellers can create narratives that feel organic, engaging, and emotionally resonant. Whether you’re writing a sweeping epic or a tight character-driven drama, these approaches provide a structured yet flexible framework for dynamic storytelling.

 

 

 

Scenes vs Sequels

K.M. Weiland discusses "Scenes and Sequels" as the fundamental building blocks of storytelling structure. Here's a summary of her approach:

Scenes

  • Goal: The character actively pursues a specific, concrete goal.
  • Conflict: Obstacles arise that prevent the character from easily achieving the goal.
  • Disaster: The scene ends with the character's efforts failing in some way, propelling the story forward by raising stakes and questions.

Sequels

  • Reaction: The character processes the disaster emotionally and mentally, reflecting on the consequences.
  • Dilemma: The character faces a choice or crossroads caused by the disaster.
  • Decision: The character makes a choice that leads to their next course of action, setting up the goal for the next scene.

 

 

 

Rewrite Notes

·         In the actual writing of this after outlining, weave in spiritual things he sees, and make them inconvenient for him.

·         At core, this is an information plot, a romance plot, an adventure plot?

·          

 

01/18/2025

Scene Hook/Grounded

Goal: I want to show Ash in his current state, hook the reader, and give him a SMALL want, but one that also serves to flush out his current state. -- Ash wants wants to get his coffee and make it to the corner chair without having to interact too often or look like he’s as unstable as he feels.

Beat 1 - No (Coffee/Chair/Avoid people) / And (Ned finds him)

Ash is in a small rural Idaho town, looking out the window, hallucinating, suffering from PTSD.

His interactions with (and avoidance of) the townspeople, who’ve known him since he was a boy except for the years he was away in the military doing things he can’t talk about because they are classified, show a man who’s loved by the people but also pitied. His life was sad in heartbreaking ways, and nobody can do anything for him but to love him when possible, and give him space as needed. It’s a good town full of good people, but they believe in a lot of conspiracy theory nonsense, and they’re scared of anything they don’t understand. This scene needs some kind of an arch or goal. The opening hallucination is a great hook, but what does Ash want (small wants, immediate wants) in this scene that can give it a start, middle, and end? He wants to get his coffee and make it to the corner chair without having to interact too often or look like he’s as unstable as he feels. Ooooo… that’s a cool scene. Okay, so? What happens. Does he get his coffee?

No, but…

Scene opens: Ash is staring out the window, he sees shadows move across the street and reaches for his gun, but there is no gun. There is however a tape measure on his belt that is now in his hand. He rushes with embarrassment, and looks around to see if anyone noticed. A few looks but the room isn’t staring at him, so he is fine, everything is fine, “I’m not crazy”…

He practices his breathing techniques and embodiment practices, he starts observing the last leaves of autumn fall from the trees, one lands in a pumpkin and burns. As he watches the people passing by, does he wonder anything about them? Does he try to remember what life was like before he was in this condition?

A “Ned” like character sees him through the window and starts waving and rushing over. Ash pretends not to see him, turns and asks if his coffee is ready yet. The bariste chides him to wait his turn, but in a friendly way. Ash picks something up off the rack to read the label just to look distracted. The bell on the door rings and creaks as it opens. Ned makes a beeline for Ash.

Ned: Ash.

*Ignored*

Ned: Ash.

*Ignored*

Ned: Hey buddy, (gently taps him on the shoulder).

Ash feels his back and neck tense, and a rush of prickles through his skin. But he forces a smile and turns around, then pulls his ear phones out, he always keeps them in, but usually nothing is playing, it simply keeps the intrusive noises down. But it makes a great excuse to pretend you didn’t hear someone.

Ash: (turning around and pulling one ear bud out), Hi Ned. Didn’t see you there.

Ned: You are always in your head. So listen, (Ned rushes before Ash can run away), we’re doing that fundraiser again and you haven’t confirmed your table yet this year.

Ash: Is that coming up already?

Ned: The ten emails this week weren’t enough to remind you?

Ash: I don’t read emails. I only have that email address for signing into my VA benefits portal.

Ned: You are an odd one. You’re coming right? I can put you down for a table? It’s tomorrow, I must know. Please come, you’re a huge hit every year.

Ash: (takes a deep breath and sighs into accepting his membership in this town), “You have been a persistent one ever since you got your first Boy Scout popcorn tin. Sure, I’ll be there.”

Ned: Great, thanks, everyone loves your stuff.

*Ash’s name is called by the Bariste*

Ash: Sure – I gotta go buddy. *points at the pick up counter*

Ned: Awesome, See you then. *Ned rushes off to pester another late responder across the café*

Beat 2 - Yes (Coffee) / But No (Chair) Interrupted on the way, and he looks crazy or feels crazy

Ash grabs his coffee and starts walking to his corner, but as a lady passes by holding a small yippy dog[DGW1] . The dog goes from happy and yippy to aggressive as it passes Ash. It starts barking at Ash. Ash can see the demon entity on the lady and another like it on the dog, and they both are staring at him with hate in their eyes, and the dog is reacting to it. The lady is oblivious, but simultaneously wary of Ash and embarrassed by her dogs behavior. Just as the lady is finally moving on, the dog leaps out of her arms and starts nipping at Ash’s pant leg. He shakes it off and grabs it by the scruff of the neck and hands it to the lady without a word. She leaves to put the dog in a time-out in her car. Ash begins to make a bee-line for the chair in the corner.

Beat 3 - Yes (Coffee, Chair) / But No (more peace more intrusions) A man comes to sit and chat

(yes) Ash sits in the chair and breathes a sigh of relief. He made it to his chair, passed the interruptions, and he has his coffee. Ash surveys the rooms, showing that he is wary of any environment, keeping his back to the corner, observing all points of entry, watching people’s reactions while trying to look uninterested. After practicing his embodiment exercises and putting aside a few observations of other spirit creatures in the room, he picks up the paper or book to read.

(but) A man sits down in the chair next to Ash, with a small coffee table in between for setting drinks. Ash notices from the corner of his eye that the man is looking directly at him but pretends not to notice. But the man’s stare never wavers or shifts, so Ash finally puts the book in his lap, holding the place with his thumb (but also positioning the book in such a way as to use it as a weapon), and matches the man’s stare eye to eye.

Neither speak for what seems like an eternity, and Ash raises an eyebrow, finally closing the book fully, and gripping it tighter, ready for a full fight. The man nods to Ash, but more to himself, and sits back a little in his chair. Both men take a deep breath and relax a titch. The man finally speaks.

Man: I wasn’t sure it was you, but it is you. Unbelievable.

Ash: Do we know each other? My memory isn’t what it used to be, but I don’t believe we’ve met.

Some conversation ensues that makes it seem the man wanted to tell Ash something, but not in this busy room… He will send an invitation later. Or maybe he tells Ash where he is staying? The invitation should be vague, easily mistakable for a sales conversation. Maybe ask Ash some questions that sound salesy?

There is a commotion outside, and Ash stands up, taking a few steps away to peak out the window to see what’s happening. When he turns back to the chairs to tell the man he’s not interested, the man is gone, but he’s left his card on Ash’s seat. This is unnerving because Ash should never be unable to know someone was near him and they just go missing. He’s slipping. Something spooks him about the encounter but also the commotion outside, and Ash decides to get home before he has another episode.

He notices someone, a girl, (he’ll later learn is Destiny) in the coffee shop.

Scene breaks, Ash leaves the café.

 

Sequel React to the business card, ignore or go? Decide to recon first.

Ned but also the Business Card?

Ash left the cafĂ© a few hours ago, frustrated that the outing had gone so poorly. He is in his workshop, drinking liquor to numb his nerves. He pitters around the workshop trying to see what product he has available for the winter market and what item he can donate to the fundraiser. Unlike other makers, his craft isn’t something he can throw together quickly. He can carve a few small items in an afternoon, for funsies, but it takes him weeks for a table or chair.

Ned vs Card, vying for attention… All the while, the business card sits on the shelf calling to him. He keeps trying to ignore it, his attention drawn back repeatedly.

Ash feeds the (unusual pet? Bird? Reptile? Mountain Lion?) Something odd.

The business card sits on the shelf calling to him, still ignoring it.

Ash selects a piece to donate to the fundraiser,

The business card sits on the shelf calling to him, still ignoring it.

Ash sets about putting stuff onto the trailer to haul to the market, making sure each item is tagged and priced.

The business card sits on the shelf calling to him, still ignoring it.

Ash sees multicolored mist rising from the card, and he almost hears a voice saying to pick it up.

The business card sits on the shelf calling to him, still ignoring it.

Ash gets a bottle down from the shelf and pours a stronger drink. The voice is stronger, a breeze whips through the shop.

Ash goes to close the window, feels a chill.

A feather falls from the ceiling, where an old bird nest was left over from spring,  settles on the card.

Ash finally picks up the Business Card and sits in one of his rocking chairs to read it, looking for clues or queues.

Is this a real card? Is it coded in some way? Is there a hidden message? Is this just a sales gimmick to get him to buy into some new Ponzi scheme? But there was something about the man, wasn’t there? A hint of something just out of the reach of Ash’s memory, like the ghost of a memory? Could this guy be one of his old contacts? Could he be related to an old contact? Could this actually be a set up to take Ash down for an old grudge? But would that even make sense? It’s been way too long, he’s been out of the game for way too long. Could anyone alive today still care what he did in his former occupation? Some might, especially a son or daughter, maybe.

This could be an innocuous sales scheme, an old acquaintance, or there is an outside change this is a genuine threat to his life. While remote, the possibility exists. But that’s ridiculous. Not after this many years, not in his current condition. Nobody cares about Colonel Theran Ashland anymore. Hell, nobody remembers Colonel Theran Ashland. He’s just… Ash.

This whole line of thinking is silly. He rips the card in half and tosses it in the pellet stove which is already burning hot. He’s got a market to prepare for.

 

01/19/2025

Scene – World Building – Farmer’s Market

Ash goes to the farmer’s market. He is manipulated by the small-town Ned every year into going. He can’t say he hates it, it gets him out of the house, and it helps him build the sales for his wood craft. He doesn’t need the sales, but he needs the craft to keep him occupied, so in that sense he needs the sales. His pension and family home are sufficient for his needs. He actually donates half the sales from these markets to veteran’s causes, and half he sends to his dead partners’ daughter, Eta. He hasn’t spoken to Eta in few years, but she sends him a thank you text every time a random money order arrives at her apartment. So, what does Ash want today at THIS farmer’s market on THIS day?

undefined

(Goal Conflict Disaster)

Goal: Peace, generally. Hassle Free. But also, Ash wants to make some sales, a few connections with the season’s last tourists, and avoid looking or feeling crazy.

Beat 1 – No Peace / Hassle And now he’s got a stranger in his truck and it’s been damaged.

Ash backs his teal 1961 Ford F100 up to the garage, and hooks up the trailer to the hitch, all pre-loaded the night before. He checks the straps and tarps, ensuring a secure load. Whatever his weird pet is, runs off into the forest, which is usual for it, no big deal, there’s a doggy door. He turns on the AM radio, and twists the dial a bit to tune into the Glen Miller station, then takes off down the long driveway to the main road.

About ten minutes later, Ash turns off of a dirt and gravel road, Old Button Hook road, onto Goat Herder’s Pass which is paved but infrequently maintained, and works his way down the hill. He stretches out on the bench seat, feeling the leather creak beneath the blanket he has draped over it. The smell of steal, oil, and an old gas engine make him feel grounded and remind him a simpler time, when his dad owned this truck and they drove it to go fishing. Happy memories, but sadness. He is driving dads truck, living in dads house, it was just the two of them. Mom died when he was ten. Dad has been gone a few years now (mentally, he has dementia and lives in a care facility), which is when he moved into the main house from the guest cabin he had been living in when he was medically discharged.

Ash turns a corner and his daydream is cut short by a black car pulled not quite far enough off the road and a lady bending down near the tire but with her butt sticking out into the road. Ash reacts quickly to avoid hitting her, but the sudden movement with the trailer forces him to swerve and he clips the rock face on the other side, finally coming to a stop a few hundred feet further. Checking for any other traffic, Ash pulls the truck and trailer over to turn out just ahead. His heart is racing, but he has to check and make sure she is okay.

As he opens the door, he glances at the damaged front driver’s quarter panel. He winces. That’s fixable, but gosh what a shame. Ash jogs back up the road to find the lady now standing off the road away from her car, looking mostly annoyed but a little scared.

Lady: “You almost killed me!”, She said.

Ash: Are you okay? *He notices her clothes, skin, hair, and then eyes, She’s black, purple jump suit. When he sees her eyes, he knows this is the girl he saw at the cafĂ© yesterday. *

Lady: No thanks to you, where did you learn to drive, the autobahn?

Ash: You’re fine. (trying to keep calm, calm is the goal, no sudden outbursts from Ash today, keep calm). What’s wrong with your car?

Lady: *flushes, a little. His calm making her outburst feel petty, she slightly changes her tone* I think I blew a tire? I was trying to see when you… (catches herself, changes her tone)… When you drove by.

Ash: Let me check it out.

*She motions to him that it’s all his, and she steps away from the car. Ash checks out the rear tire, it’s not just a blown tire, it’s a blown axle? Or bearing… or something big.*

Ash: This isn’t just your tire, whatever hit the tire hit the…. ((Brake line?))… You won’t be driving this car anywhere today.

Lady: Great, just great, this is a rental you know?! Stuck in the middle of nowhere. GPS said this was the best way to go. Where even am I?

Ash: You’re 10 minutes outside of town.

Lady: Ah. I think I got turned around. I was told there are great views in these mountains, but I got lost a few times on dirt roads. Dirt, can you believe that? GPS said the road had a name, but it’s got me driving on dirt. Unbelievable.

Ash: Those are roads, it takes outsiders a bit to get used to. Dirt and Gravel still gets us to and from, and we name them. **This objectively terrible dialog, but I’m leaving until I actually work on this tory after the outline.

Lady: I was trying to sight-see early, there is some small-town market is happening today, or so I’m told.

Ash: I’m on the way there now. Why don’t you get whatever you need out of the car and I’ll take you there. We can get a tow truck to come pick this up and bring it into town.

Lady: (*sighs, looks longingly at the car, squints at the truck, and sighs again*) Thank you, um… What’s your name?

Ash: They call me Ash.

Lady: I’m Destiny, like Destiny’s child, but I’m not the child, I’m Destiny. I’m not your Destiny, obviously, or maybe I am. Because here we are in the middle of nowhere… I’m sorry. I’m rambling. I ramble. It’s how I process almost being killed on the road by a guy in a truck. *bites her lip to stop talking*

Ash: I’ll clear out the passenger seat for you, just get whatever you need. If you need help, I can carry stuff.

Lady: I wasn’t planning on this being a trip, I only have one backpack with me.

She grabs the backpack and keys, looks again at the car, and sighs, then heads to Ash’s truck with him.

She notices the front damage and how pristine the classic truck is otherwise, and winces again.

Lady: I’m really sorry, truly. That sucks.

Ash nods, but says nothing.

Ash leans the seat forward, tosses his gear behind the seat, and holds the door for her.

Destiny takes a nervous look at the rifle in the back window, but then hops in. Ash closes the door with a clang, and walks around to the driver’s side.

They start driving….

 

Beat 2 – Yes (finally gets set up at the market) / BUT constant interruptions and now the lady is back.

As they pull into town, Ash drops by the garage and introduces her to Sheffield, the town mechanic. Sheffield laments the damage Ash did to Betsy, and Ash tells him to stop calling his truck by that name.  Ash explains what’s up with her rental car. Sheffield agrees to pick it up for her in his tow truck, and assess the damage. She gives him her business card. Then they drive down to the end of town to the town park, where everyone is setting up for the market. He drops Destiny off at the information booth, wishes her well, and goes to the spot where his stuff will be places this year.

As Ash is setting up, a full half hour passed the time he wanted to be there, Ned shows up to annoy the fuck out of him again, and remind him how his truck is damaged. He finally gets all set up, despite 10 more people stopping by to ask him about the damage to his truck, each time his explanation getting shorter.

He is finally set up, and hoping for just a few minutes to settle his nerves in one of the chairs before the event really kicks off. He closes his eyes and starts his embodiment exercises when Destiny’s voice speaks up from just in front of him.

*He is startled, he was lost in thought, and her sudden appearance makes him jump scared. That’s the second time in two days he wasn’t aware of his surroundings enough to notice someone approach his presence. That’s unlike him. He must be coming down with something?*

Destiny: You have really great stuff, do you make all this yourself?

*Blood pressure rises, peace, calm, still… opens eyes*

***Some dialogue, and then….*** Do you mind if I hang out with you, since I know you now, and you have these great chairs?

 

 

Beat 3 – Yes he gets the market going with positive results / BUT She won’t shut the fuck up or go away for long enough for him to breath.

Destiny ends up leaving a few times, but keeps returning to sit in his chairs. She calls out to passers by and ends up bringing quite a few people into his booth. While annoying to his need for peace, she made him more sales and more information requests than any previous market, even during busy season. She even manages to grab Ned and keep him distracted every time he drops by, showing him that she’s a news person makes Ned want to impress her, and Ned takes her to show her the market a few times. “Have you met…”

She’s not bad to have around… BUT…. She won’t shut the fuck up or go away for long enough for him to breath.

This beat should be a never ending series of interruptions of his peace, and yet her helpfulness, making him feel overwhelmed and confused but grateful for the results. If he didn’t find humans so difficult, he would try to hire her to help with sales. Lol

 

Beat 4 – Yes - Ash has a successful market / BUT it was chaotic and draining, and now a date and The Business Card?!

Ash has a successful market / BUT it was chaotic and draining, and now… The Business Card?!

Ash is wrapping up his sales, cleaning up his table, and taking all the interest cards from the coffee tin and putting them into his zipper bag. Ash opens the laptop that looks like it came in a bullet proof case (a military surplus find) and he put emails out to each one thanking them for stopping by, linking them to his Instagram (that a kid at church set up for him), and asking them if they want to place an order to email him the details and he will provide them with a quote and timeframe and ask for their commitment before he starts.

He processes most of the cards, and The Business Card from the same gentleman as yesterday falls out of the pile and lands on the table next to the laptop. There is no note, no handwritten explanation, just a new copy of the card.

Ash didn’t remember seeing this guy today, when did he stop by? How did he make it to the table without Ash knowing or seeing? Was Destiny so distracting that he wouldn’t have noticed? She’s definitely… distracting… in more ways than one… but he should have noticed an odd looking fellow like he met yesterday.

(Ash doesn’t know, but one of the kids who stopped by to look at his figurines dropped the card in there for the man)

Ash rips the card up, and tosses it in the trash can nearby. He doesn’t have any need for odd people showing up with mystery offers, he wants peace and quite and to live a normal life despite his disability.

Destiny shows up again, and asks him if she can take him to dinner, on her dime, for all the help he gave her getting to town, and the mechanic, and giving her an inside view of the market for her story… Her story!? Why IS she here? This sounds like trouble I don’t need….

Sequel (Reaction Dilemma Decision)

What is the dilemma and how does it force a decision?

Destiny insists that she needs to repay him for his time, and he is hungry, he had originally intended to get food before the market, and he only had time for snacks from vendors between things… and he’s probably going to the town’s only restaurant where she is going to be too, so they may as well go together… and she’s not so hard on the eyes, and her way with people was pretty impressive… against his better judgment, he said yes.

Lady: Great, it’s a date.

Ash: A date?

She winks, and rushes off to speak to another vendor, and grabs Neds arm taking him away from Ash’s booth, winking at Ash behind Ned’s back on the way.

Ash reluctantly admits she kept Ned away, and so he resigns that this won’t be the most awful way to spend the rest of the evening.

 

Scene A DATE and some stories

(Goal Conflict Disaster)

Goal: Ash wants to have a dinner without issues, try to enjoy an interesting human’s conversation, and get home without looking or feeling crazy.

Beat 1 – Yes they have dinner / But no it’s not without issues, in fact, his hallucinations are really bad tonight.

Ash parks his truck and trailer behind the Moose Lodge Bar and Grill and walks to the front door where he finds Destiny already in a friendly conversation with the hostess, swapping numbers like they are lifelong best friends.

They are seated by the window, near the fireplace, which Destiny had the hostess clean and ready for her, and Ash doesn’t need the menu because it’s the only restaurant in town and he has been here mostly his whole life, but definitely nowhere else for the last ten years. But he gives her time to look and ask questions of the server, and look again, while he watches the sunset over the crest of the hill, behind the tree line. He notices the moon which has been out for a while settle into its place of prominence in the sky as the sunset fades to dark blue.

***hallucination, try to look normal***

She orders, he orders his usual without having to say anything, because the server has known him for years.

Dialogue ensues….

***hallucination, try to look normal***

She notices something is wrong, assumes it is her. He assures her that it is not, and he is just uncomfortable in public something.

***hallucination, try to look normal***

They finish eating, pay, and take a walk by the beach.

They discover something?

Or his hallucinations worsen? Or they run into the guy with the business card? Or…. ???

Whatever it is, Ash finds it interesting but Destiny (a reporter) finds it fascinating, and she takes it with her to investigate. They call it a night, and she returns to her hotel and he returns to his home. She invites him to stay at the hotel but he declines.

*Could Briar be doing something from a distance that is turning off the volume on Ash’s hallucinations?*

 

Beat 2 - Yes/But or No/And…

Ash takes a lot of meds, stays in doors for days, as he often does, and Destiny calls a few times. He ignores the calls, but texts that he is not feeling well and in no condition for a conversation.

She shows up at his house both excited about what she discovered about the thing they found, and curious to see if he was just putting her off or if he was really not feeling well.

She assumes he is physically ill, doesn’t realize he is mentally ill. The alcohol on his breath and unkept beard tell her that he is definitely not feeling well, whatever that means for him.

But she’s still so insistent her learn what she learned, that he reluctantly let’s her inside as it is too cold to stand on the porch.

Enter – The Mystery – They learn about a clinic north of town with strange reports of people gone missing and showing up dead.

*Ash will later learn that the people who run this clinic performed tests on him while he was in the military. They have former test subjects all over the nation, but found Ash especially promising and decided to set up shop near him to monitor his condition. The doctor he’s been seeing and getting prescriptions from is a plant by this clinic, and Dr Briar the man who performed these tests on Ash years ago is the man from the coffee shop. *

Ash thinks people showing up at a medical clinic and then being found dead later is obvious. They were ill, the clinic couldn’t cure them, and they died. What’s the big deal? What’s the story?

Destiny pushes back, they’re not just dead, like in their homes or at the hospital. They’re found dead in odd circumstances. A guy known for being a recluse is found dead in the woods without any real hiking gear; a guy with a fancy home goes missing for months and then is found dead among a bunch of homeless people; a lady with a lifelong fear of cats is found being eaten by them in an alley; and in each case, the victim was seen by others to be relatively stable before their visit to the clinic with no signs of mental or physical illness other than a mild depression, which is why they went to the clinic.

**How does she know all this? She’s the reporter, what are her sources? News articles about the individuals but no reporter has tied them all to the clinic. And she checked into police reports, public records, court documents from when families sued, and kept following the trail. She searched and found hundreds of random social media posts about these events from their family members, may of whom mentioned the clinic. However, while no reporter or public record mentioned the clinic, the social media posts by family members did. but she noticed the same clinic mentioned in the stories, and the same doctor (the guy’s name from the business card?!) She pulled LLC information from the secretary of state website and found the home office was just north of Ash’s town, but they had clinics in cities throughout the USA and maybe a few internationally.***

 

??????????????

 

 

 

Beat 3 - Yes/But or No/And…

 

 

 

Sequel (Reaction Dilemma Decision)

What is the dilemma and how does it force a decision?

 

 

 

 

Scene (Goal Conflict Disaster)

Goal: He/She wants…

Beat 1 - Yes/But or No/And…

Beat 2 - Yes/But or No/And…

Beat 3 - Yes/But or No/And…

Sequel (Reaction Dilemma Decision)

What is the dilemma and how does it force a decision?

 

 

Scene (Goal Conflict Disaster)

Goal: He/She wants…

Beat 1 - Yes/But or No/And…

Beat 2 - Yes/But or No/And…

Beat 3 - Yes/But or No/And…

Sequel (Reaction Dilemma Decision)

What is the dilemma and how does it force a decision?

 

 

Scene (Goal Conflict Disaster)

Goal: He/She wants…

Beat 1 - Yes/But or No/And…

Beat 2 - Yes/But or No/And…

Beat 3 - Yes/But or No/And…

Sequel (Reaction Dilemma Decision)

What is the dilemma and how does it force a decision?

 

 

Scene (Goal Conflict Disaster)

Goal: He/She wants…

Beat 1 - Yes/But or No/And…

Beat 2 - Yes/But or No/And…

Beat 3 - Yes/But or No/And…

Sequel (Reaction Dilemma Decision)

What is the dilemma and how does it force a decision?

 

 

Scene (Goal Conflict Disaster)

Goal: He/She wants…

Beat 1 - Yes/But or No/And…

Beat 2 - Yes/But or No/And…

Beat 3 - Yes/But or No/And…

Sequel (Reaction Dilemma Decision)

What is the dilemma and how does it force a decision?

 

 

 

TBD how many scenes are needed before Ash is arrested.

 

 

Maybe not this but something like it. Maybe his psychiatrist is dead not the guy with the business card?

Scene (Goal Conflict Disaster) – Recon

Question: If he doesn’t come to meet the man, the man or his associates could show up when Ash isn’t looking or ready. It would be better to face the issue head on. He decides to check out the guy’s hotel room, do some recon before agreeing to meet.

Goal: He wants to figure out if this man is a threat or not and go back to his normal life.

Beat 1 – No/And Ash can’t find anything out about the man, AND…?

Ash scopes out the hotel, asks a few town locals about any odd visitors.

Beat 2 – No/And He goes to confront the man, he doesn’t get to AND the man is dead.

When he finally goes to the hotel room, he approaches to find the door kicked up and lock busted. He starts to pull his weapon but realizes he doesn’t have a gun. He does; however, have a utility knife he keeps on his belt, so he pulls this.

As Ash peaks inside the cracked doorway, he sees the stranger from earlier dead on the carpet, blood pouring over the rug. Ash rushes in, sweeps for other intruders, finds none, and checks the man’s pulse, there is none. Ash doesn’t carry a phone, so he starts to look for the hotel phone.

Beat 3 – No/And He doesn’t find out why the man is there AND he’s under arrest?!

As he picks it up to call the town Sherrif, that very Sherrif walks into the hotel room and sees the scene, the knife in Ash’s hand, and blood on his hand (from checking his pulse), and pulls his gun. “Ash, what did you do?”

Sequel (Reaction Dilemma Decision)

 

 

Scene (Goal Conflict Disaster)

Goal: He/She wants…

Beat 1 - Yes/But or No/And…

Beat 2 - Yes/But or No/And…

Beat 3 - Yes/But or No/And…

Sequel (Reaction Dilemma Decision)

What is the dilemma and how does it force a decision?

 

 

Scene (Goal Conflict Disaster)

Goal: He/She wants…

Beat 1 - Yes/But or No/And…

Beat 2 - Yes/But or No/And…

Beat 3 - Yes/But or No/And…

Sequel (Reaction Dilemma Decision)

What is the dilemma and how does it force a decision?

 

 

Scene (Goal Conflict Disaster)

Goal: He/She wants…

Beat 1 - Yes/But or No/And…

Beat 2 - Yes/But or No/And…

Beat 3 - Yes/But or No/And…

Sequel (Reaction Dilemma Decision)

What is the dilemma and how does it force a decision?

 

 

Scene (Goal Conflict Disaster)

Goal: He/She wants…

Beat 1 - Yes/But or No/And…

Beat 2 - Yes/But or No/And…

Beat 3 - Yes/But or No/And…

Sequel (Reaction Dilemma Decision)

What is the dilemma and how does it force a decision?

 

 

Scene (Goal Conflict Disaster)

Goal: He/She wants…

Beat 1 - Yes/But or No/And…

Beat 2 - Yes/But or No/And…

Beat 3 - Yes/But or No/And…

Sequel (Reaction Dilemma Decision)

What is the dilemma and how does it force a decision?

 

 

Scene (Goal Conflict Disaster)

Goal: He/She wants…

Beat 1 - Yes/But or No/And…

Beat 2 - Yes/But or No/And…

Beat 3 - Yes/But or No/And…

Sequel (Reaction Dilemma Decision)

What is the dilemma and how does it force a decision?

 

 

Scene (Goal Conflict Disaster)

Goal: He/She wants…

Beat 1 - Yes/But or No/And…

Beat 2 - Yes/But or No/And…

Beat 3 - Yes/But or No/And…

Sequel (Reaction Dilemma Decision)

What is the dilemma and how does it force a decision?

 

 

Scene (Goal Conflict Disaster)

Goal: He/She wants…

Beat 1 - Yes/But or No/And…

Beat 2 - Yes/But or No/And…

Beat 3 - Yes/But or No/And…

Sequel (Reaction Dilemma Decision)

What is the dilemma and how does it force a decision?

 

 

Scene (Goal Conflict Disaster)

Goal: He/She wants…

Beat 1 - Yes/But or No/And…

Beat 2 - Yes/But or No/And…

Beat 3 - Yes/But or No/And…

Sequel (Reaction Dilemma Decision)

What is the dilemma and how does it force a decision?

 

 

Scene (Goal Conflict Disaster)

Goal: He/She wants…

Beat 1 - Yes/But or No/And…

Beat 2 - Yes/But or No/And…

Beat 3 - Yes/But or No/And…

Sequel (Reaction Dilemma Decision)

What is the dilemma and how does it force a decision?

 

 

Scene (Goal Conflict Disaster)

Goal: He/She wants…

Beat 1 - Yes/But or No/And…

Beat 2 - Yes/But or No/And…

Beat 3 - Yes/But or No/And…

Sequel (Reaction Dilemma Decision)

What is the dilemma and how does it force a decision?

 

 

Scene (Goal Conflict Disaster)

Goal: He/She wants…

Beat 1 - Yes/But or No/And…

Beat 2 - Yes/But or No/And…

Beat 3 - Yes/But or No/And…

Sequel (Reaction Dilemma Decision)

What is the dilemma and how does it force a decision?

 

 

Scene (Goal Conflict Disaster)

Goal: He/She wants…

Beat 1 - Yes/But or No/And…

Beat 2 - Yes/But or No/And…

Beat 3 - Yes/But or No/And…

Sequel (Reaction Dilemma Decision)

What is the dilemma and how does it force a decision?

 

 

Scene (Goal Conflict Disaster)

Goal: He/She wants…

Beat 1 - Yes/But or No/And…

Beat 2 - Yes/But or No/And…

Beat 3 - Yes/But or No/And…

Sequel (Reaction Dilemma Decision)

What is the dilemma and how does it force a decision?

 

 

Scene (Goal Conflict Disaster)

Goal: He/She wants…

Beat 1 - Yes/But or No/And…

Beat 2 - Yes/But or No/And…

Beat 3 - Yes/But or No/And…

Sequel (Reaction Dilemma Decision)

What is the dilemma and how does it force a decision?

 

 

Scene (Goal Conflict Disaster)

Goal: He/She wants…

Beat 1 - Yes/But or No/And…

Beat 2 - Yes/But or No/And…

Beat 3 - Yes/But or No/And…

Sequel (Reaction Dilemma Decision)

What is the dilemma and how does it force a decision?

 

 

Scene (Goal Conflict Disaster)

Goal: He/She wants…

Beat 1 - Yes/But or No/And…

Beat 2 - Yes/But or No/And…

Beat 3 - Yes/But or No/And…

Sequel (Reaction Dilemma Decision)

What is the dilemma and how does it force a decision?

 

 

Scene (Goal Conflict Disaster)

Goal: He/She wants…

Beat 1 - Yes/But or No/And…

Beat 2 - Yes/But or No/And…

Beat 3 - Yes/But or No/And…

Sequel (Reaction Dilemma Decision)

What is the dilemma and how does it force a decision?

 

 

Scene (Goal Conflict Disaster)

Goal: He/She wants…

Beat 1 - Yes/But or No/And…

Beat 2 - Yes/But or No/And…

Beat 3 - Yes/But or No/And…

Sequel (Reaction Dilemma Decision)

What is the dilemma and how does it force a decision?

 

 

Scene (Goal Conflict Disaster)

Goal: He/She wants…

Beat 1 - Yes/But or No/And…

Beat 2 - Yes/But or No/And…

Beat 3 - Yes/But or No/And…

Sequel (Reaction Dilemma Decision)

What is the dilemma and how does it force a decision?

 

 

Scene (Goal Conflict Disaster)

Goal: He/She wants…

Beat 1 - Yes/But or No/And…

Beat 2 - Yes/But or No/And…

Beat 3 - Yes/But or No/And…

Sequel (Reaction Dilemma Decision)

What is the dilemma and how does it force a decision?

 

 

Scene (Goal Conflict Disaster)

Goal: He/She wants…

Beat 1 - Yes/But or No/And…

Beat 2 - Yes/But or No/And…

Beat 3 - Yes/But or No/And…

Sequel (Reaction Dilemma Decision)

What is the dilemma and how does it force a decision?

 

 

Scene (Goal Conflict Disaster)

Goal: He/She wants…

Beat 1 - Yes/But or No/And…

Beat 2 - Yes/But or No/And…

Beat 3 - Yes/But or No/And…

Sequel (Reaction Dilemma Decision)

What is the dilemma and how does it force a decision?

 

 

Scene (Goal Conflict Disaster)

Goal: He/She wants…

Beat 1 - Yes/But or No/And…

Beat 2 - Yes/But or No/And…

Beat 3 - Yes/But or No/And…

Sequel (Reaction Dilemma Decision)

What is the dilemma and how does it force a decision?

 

 

Scene (Goal Conflict Disaster)

Goal: He/She wants…

Beat 1 - Yes/But or No/And…

Beat 2 - Yes/But or No/And…

Beat 3 - Yes/But or No/And…

Sequel (Reaction Dilemma Decision)

What is the dilemma and how does it force a decision?

 

 

Scene (Goal Conflict Disaster)

Goal: He/She wants…

Beat 1 - Yes/But or No/And…

Beat 2 - Yes/But or No/And…

Beat 3 - Yes/But or No/And…

Sequel (Reaction Dilemma Decision)

What is the dilemma and how does it force a decision?

 

 

 

 

 

 


 [DGW1]A mix between a Chihuahua and a Poodle is commonly called a "Chipoo." Sometimes it's also referred to as a Choodle, Poochi, or Chi-Poo. These designer dogs combine characteristics from both parent breeds, leading to a small, active, and often quite intelligent pet.

 

 

 







 

Shalom: Live Long and Prosper!
Darrell Wolfe (DG Wolfe)
Storyteller | Writer | Thinker | Consultant @ DarrellWolfe.com

Clifton StrengthsFinder: Intellection, Learner, Ideation, Achiever, Input
16Personalities (Myers-Briggs Type): INFJ


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